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The global Anime Market size is anticipated to touch USD 36.26 billion by the end of 2025. The market is estimated to grow at 8.8% CAGR from 2019 to 2025, as per a new report by Million Insights. Increasing sales and popularity of Japanimation across the world is fueling market growth. Japanese anime sector is greatly dependent on the sale in overseas countries for higher revenue through anime content. Internet distribution and application games account for the larger part in sales of Japanese anime in the overseas market.

 

Key Players:

Kyoto Animation Co., Ltd, P.A.Works, Inc., Production I.G, Toei Animation Co., Ltd, Manglobe Inc., Pierrot Co., Ltd, Madhouse Inc. and Bones Inc.

 

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Market Synopsis of Anime Market:

 

Increasing penetration of various video distribution channels such as Amazon and Netflix is contributing to the sales of anime content overseas. In addition, increasing adoption of Japanese smartphone games like White Cat Project, Brain Wars and others are aiding to the distribution, thereby, positively attributing to the growth of anime market.

 

In the recent past, anime content has generated a huge fan base globally. Consumers are increasingly spending their time and money, especially on movies and series. Some of the popular anime series are Detective Conan, Naruto, Captain Tsubasa, One Piece and others. Moreover, many young Japanese talents are focusing on building their career following the popularity of animation series and comic books like manga.

 

The animation industry is focusing on storytelling and developing animatronics with an increased focus on high-quality content. Comics and cartoons are known to have a positive impact on the development of children’s creativity. Considering this, major animation companies have started to develop children specific content.

 

Table of Contents:-

Chapter 1 Methodology and Scope

Chapter 2 Executive Summary

Chapter 3 Anime: Market Variables, Trends & Scope              

Chapter 4 Anime: Product Estimates & Trend Analysis

Chapter 5 Anime: Application Estimates & Trend Analysis

Chapter 6 Anime: End-use Estimates & Trend Analysis

Chapter 7 Anime: Industrial End-use Estimates & Trend Analysis

Chapter 8 Anime: Regional Estimates & Trend Analysis

Chapter 9 Competitive Landscape

Chapter 10 Anime: Manufacturers Company Profiles

 

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